In a far-flung corner of the plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse lie the Domains of Dread, nightmare demiplanes that form the Dungeons & Dragons setting of Ravenloft.
Discover the mysteries of Ravenloft, then make your choice. Will you create your own Domains of Dread, settings to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers?
The Mists of Ravenloft are rising. What mysteries will you discover among the Domains of Dread? What nightmares will you shape? And once you enter the Mists, will you ever escape?
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This book introduces options for designing characters well-suited to horror adventures and encourages players to embrace their own role in creating tales of terror.
Whether the work of witchcraft, the blood of a curiously fanged ancestor, or an unnatural return from the grave, characters may be, or become, transformed by a lineage that alters them in fundamental ways. Special traits and abilities manifest shortly thereafter—a vampire's life-draining bite, a hag-like ability to beguile the senses, or the lingering presence of death in their touch.
Bards of the College of Spirits channel powerful effects drawn from the long-forgotten tales of the spirits they summon. And warlocks who dare make a pact with an Undead Patron may be gifted the power to defy death itself.
Two background options are also included—the Haunted One with a harrowing past and the Investigator, driven by the need to hunt down even the most elusive clues.
Warlocks are not the only adventurers tempted by whispered promises and sinister bargains. During character creation or over the course of an adventure, characters may be granted Dark Gifts—mysterious powers that come at the cost of an insidious influence.
A crumpled drawing of an old, imaginary friend, a ring of keys to forgotten locks, or a porcelain doll's head that always seems to be watching you—characters can also start their adventure with a curious trinket that may lead to dreadful revelations or be nothing more than grim keepsakes.
Dare your players to enter the wandering carnival or a perilous ancient tomb. Draw them into lands full of zombies, werewolves, and mind-bending cosmic horrors. Each Domain of Dread is a perfect expression of a particular flavor of the macabre.
Van Richten's Guide to Ravenloft takes Dungeon Masters on a tour of Ravenloft's most infamous locales, with special introductions to each Domain's Darklord, themes, key sites, characters, and tables full of adventure ideas.
DMs will also find advice for creating their own Domain full of sinister sites, unexpected monstrosities, a unique culture, and the perfect villain at the center of it all.
Folk horror, cosmic terrors, body horror, dark fantasy, and more—bury players alive inside your favorite horror genres. This book includes an overview of each genre's defining features and tables full of ideas for genre-appropriate monsters, villains, settings, and adventure plots.
Strike fear in the heart of even the boldest adventurers, with advice and optional rules for making your D&D adventure truly terrifying.
Encourage your players to roleplay fear by letting them choose something their character finds frightening from the "Seeds of Fear" table. Or have them track a Stress Score that increases during tense, frightful encounters. Van Richten's Guide to Ravenloft is full of tools and tips for transforming your D&D game into a unique horror experience.
A sudden drop in temperature, a distorted reflection in the mirror, or a sound of distant, mournful music—the observant may recognize the signs of a haunted trap before setting it off. This book includes a selection of horror-themed traps that reveal grim histories and frightening tales, plus rules for creating your own.
Rules and examples of curses are also provided—ominously poetic consequences that may befall characters after fateful choices, whether it be defiling a tomb or the spilling of innocent blood.