Whether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fueled weapons threatened an entire continent.
In the post-war world, magic pervades everyday life, and people of all sorts flock to Sharn, a city of wonders where skyscrapers pierce the clouds. Will you find your fortune on mean city streets or scouring the secrets of haunted battlefields? Will you throw in your lot with the mighty dragonmarked houses, ruthless families who control whole nations? Will you seek truth as a newspaper reporter, a university researcher, or a government spy? Or will you forge a destiny that defies the scars of war?
This book provides tools that both players and Dungeon Masters need to explore the world of Eberron, including the artificer character class—a master of magical invention—and monsters birthed by ancient warmongering forces.
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The world of Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war.
Eberron: Rising from the Last War embraces swashbuckling action and pulp adventure with a layer of noir intrigue, creating the perfect opportunity for a group of bold adventurers to make a difference—for better or for worse.
Much of Eberron is the domain of the rich and powerful—and adventurers like you often carry out their deeds.
An adventuring group that has an influential backer as a patron has access to powerful resources, a reason to work together, and the means to change the world around them.
A halfling healer lays hands on a dying man, and the mark on her forehead blazes with blue fire as his wounds close and vanish. A human artificer touches a creation forge, and the symbol on her hand flares as the eldritch machine rumbles to life.
Each of these people possesses a “dragonmark”—an emblem that grants a set of abilities, reflecting the inherent powers of the mark and adding a unique twist to your character creation.